WELLINGTON, New Zealand â" Glancing into the monitor screen, it was amazing to see what the performance capture wizards at Weta Digital â" the special effects house behind âThe Hobbit: An Unexpected Journeyâ â" could do to with this Daily News reporter.
Through the miracle of cutting-edge technology, I turned into a very convincing troll in a ridiculously tight costume of gray Lycra pocked with reflective markers.
Unfortunately, it turned out I was looking into a mirror, not a monitor.
As director Peter Jacksonâs hometown was getting ready for the world premiere of the first installment in the prequel trilogy to âThe Lord of the Ringsâ movies, my 8-year-old daughter, Naomi, and I were getting a behind-the-scenes look at the technology that brought characters like Gollum to life.
Taking us through the performance-capture process (the artistry formerly known as motion capture or âmo capâ) were four-time Academy Award winner Joe Letteri, the head of Weta digital, and Eric Saindon, the visual effects supervisor on âThe Hobbit.â
As for the actors who were turned into convincing Naâvi warriors in 2009âs âAvatarâ or trolls in âThe Hobbit,â these Lycra suits with reflectors were used to translate Naomiâs and my movements into computer-animated âdigital puppetsâ that move the exact same way.
âMy first shot in âLord of the Ringsâ was 6,000 feet up on Mount Ruapehu (a very active volcano in New Zealand) in a very skintight spandex suit in front of 200 people, so it was quite exposing,â Andy Serkis, Gollum himself, warned me a day earlier.
There were only 25 witnesses â" mostly technicians â" to see me in a suit so tight that it doesnât leave much to the imagination. I instantly regretted some of my past lifestyle choices, particularly an affinity for Buffalo wings.
These getups are tight for a reason: Those 60 or so reflectors have to be close to key points on the body when theyâre picked up by the dozens of special cameras lining an area called âthe volume.â
Inside the volume, the cameras triangulated the data as we move, feeding into a computer program that plots out a three-dimensional figure, moving the same way as the actor. In Naomiâs and my case, itâs a dwarf and a troll.
Our scene was simple: As three other trolls (played by Weta regulars) and I sit around a cauldron of soup, Naomiâs dwarf sneaks up behind them and stabs my troll in the rear. As my character hops around on one foot, she brings down her broadsword â" spotted with reflective markers of its own â" on my giant foot and runs off as a severely annoyed troll hobbles after her. Colored tape marks the spots weâre supposed to stand or run.
Because of the difference in scale between the giant troll and the dwarf hero, Naomi is actually jabbing her prop in the air and hitting a gray foam âfootâ about five yards away from me. Through the magic of camera angles, the computer will read the movements of a creature more gigantic than I am next to a warrior of Naomiâs height.
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